Searched refs:pCoords (Results 1 – 2 of 2) sorted by relevance
98 const CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawAxialShading() local99 if (!pCoords) in DrawAxialShading()102 float start_x = pCoords->GetNumberAt(0); in DrawAxialShading()103 float start_y = pCoords->GetNumberAt(1); in DrawAxialShading()104 float end_x = pCoords->GetNumberAt(2); in DrawAxialShading()105 float end_y = pCoords->GetNumberAt(3); in DrawAxialShading()166 const CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawRadialShading() local167 if (!pCoords) in DrawRadialShading()170 float start_x = pCoords->GetNumberAt(0); in DrawRadialShading()171 float start_y = pCoords->GetNumberAt(1); in DrawRadialShading()[all …]
2136 const CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawShading() local2137 if (!pCoords && kCoonsPatchMeshShading != shadingType) in DrawShading()2178 float start_x = pCoords->GetNumberAt(0); in DrawShading()2179 float start_y = pCoords->GetNumberAt(1); in DrawShading()2180 float end_x = pCoords->GetNumberAt(2); in DrawShading()2181 float end_y = pCoords->GetNumberAt(3); in DrawShading()2218 float start_x = pCoords->GetNumberAt(0); in DrawShading()2219 float start_y = pCoords->GetNumberAt(1); in DrawShading()2220 float start_r = pCoords->GetNumberAt(2); in DrawShading()2221 float end_x = pCoords->GetNumberAt(3); in DrawShading()[all …]