Searched refs:pDSState (Results 1 – 2 of 2) sorted by relevance
134 const SWR_DEPTH_STENCIL_STATE* pDSState = &pState->depthStencilState; in DepthStencilTest() local145 if (pDSState->depthTestEnable) in DepthStencilTest()147 switch (pDSState->depthTestFunc) in DepthStencilTest()158 switch (pDSState->depthTestFunc) in DepthStencilTest()183 if (pDSState->stencilTestEnable) in DepthStencilTest()188 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilTest()190 stencilRefValue = pDSState->stencilRefValue; in DepthStencilTest()191 stencilTestFunc = pDSState->stencilTestFunc; in DepthStencilTest()192 stencilTestMask = pDSState->stencilTestMask; in DepthStencilTest()196 stencilRefValue = pDSState->backfaceStencilRefValue; in DepthStencilTest()[all …]
691 void SwrSetDepthStencilState(HANDLE hContext, SWR_DEPTH_STENCIL_STATE* pDSState) in SwrSetDepthStencilState() argument695 pState->depthStencilState = *pDSState; in SwrSetDepthStencilState()