Searched refs:pErrorBlob (Results 1 – 1 of 1) sorted by relevance
932 ID3D10Blob* pErrorBlob; in d3dx11CompileShader() local944 &pErrorBlob, in d3dx11CompileShader()946 if (pErrorBlob) in d3dx11CompileShader()947 pErrorBlob->Release(); in d3dx11CompileShader()957 ID3DBlob* pErrorBlob; in d3dCompileShader() local968 &pErrorBlob); in d3dCompileShader()969 if (pErrorBlob) in d3dCompileShader()970 pErrorBlob->Release(); in d3dCompileShader()