Searched refs:pPrivateState (Results 1 – 2 of 2) sorted by relevance
399 void* pPrivateState; // Its required the driver sets this up for each draw. member475 return pDC->pState->pPrivateState; in GetPrivateState()
361 pCurDrawContext->pState->pPrivateState = nullptr; in GetDrawContext()1673 if (pState->pPrivateState == nullptr) in SwrGetPrivateContextState()1675 pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, in SwrGetPrivateContextState()1679 return pState->pPrivateState; in SwrGetPrivateContextState()