Searched refs:pRamp (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/include/d3dadapter/ |
D | present.h | 89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
|
/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.h | 309 const D3DGAMMARAMP *pRamp ); 314 D3DGAMMARAMP *pRamp );
|
D | device9.c | 1044 const D3DGAMMARAMP *pRamp ) in NineDevice9_SetGammaRamp() argument 1047 iSwapChain, Flags, pRamp); in NineDevice9_SetGammaRamp() 1050 user_warn(!pRamp); in NineDevice9_SetGammaRamp() 1052 if (pRamp && (iSwapChain < This->nswapchains)) { in NineDevice9_SetGammaRamp() 1054 swap->gamma = *pRamp; in NineDevice9_SetGammaRamp() 1055 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); in NineDevice9_SetGammaRamp() 1062 D3DGAMMARAMP *pRamp ) in NineDevice9_GetGammaRamp() argument 1064 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); in NineDevice9_GetGammaRamp() 1067 user_warn(!pRamp); in NineDevice9_GetGammaRamp() 1069 if (pRamp && (iSwapChain < This->nswapchains)) in NineDevice9_GetGammaRamp() [all …]
|
D | nine_lock.c | 733 const D3DGAMMARAMP *pRamp ) in LockDevice9_SetGammaRamp() argument 736 NineDevice9_SetGammaRamp(This, iSwapChain, Flags, pRamp); in LockDevice9_SetGammaRamp() 743 D3DGAMMARAMP *pRamp ) in LockDevice9_GetGammaRamp() argument 746 NineDevice9_GetGammaRamp(This, iSwapChain, pRamp); in LockDevice9_GetGammaRamp()
|
/external/mesa3d/include/D3D9/ |
D | d3d9.h | 179 virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0; 180 virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0; 767 …PI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); 768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); 1018 … *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); 1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
|