Home
last modified time | relevance | path

Searched refs:pRamp (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/include/d3dadapter/
Dpresent.h89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.h309 const D3DGAMMARAMP *pRamp );
314 D3DGAMMARAMP *pRamp );
Ddevice9.c1044 const D3DGAMMARAMP *pRamp ) in NineDevice9_SetGammaRamp() argument
1047 iSwapChain, Flags, pRamp); in NineDevice9_SetGammaRamp()
1050 user_warn(!pRamp); in NineDevice9_SetGammaRamp()
1052 if (pRamp && (iSwapChain < This->nswapchains)) { in NineDevice9_SetGammaRamp()
1054 swap->gamma = *pRamp; in NineDevice9_SetGammaRamp()
1055 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); in NineDevice9_SetGammaRamp()
1062 D3DGAMMARAMP *pRamp ) in NineDevice9_GetGammaRamp() argument
1064 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); in NineDevice9_GetGammaRamp()
1067 user_warn(!pRamp); in NineDevice9_GetGammaRamp()
1069 if (pRamp && (iSwapChain < This->nswapchains)) in NineDevice9_GetGammaRamp()
[all …]
Dnine_lock.c733 const D3DGAMMARAMP *pRamp ) in LockDevice9_SetGammaRamp() argument
736 NineDevice9_SetGammaRamp(This, iSwapChain, Flags, pRamp); in LockDevice9_SetGammaRamp()
743 D3DGAMMARAMP *pRamp ) in LockDevice9_GetGammaRamp() argument
746 NineDevice9_GetGammaRamp(This, iSwapChain, pRamp); in LockDevice9_GetGammaRamp()
/external/mesa3d/include/D3D9/
Dd3d9.h179 virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
180 virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
767 …PI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1018 … *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);