Searched refs:pRenderPassInfo (Results 1 – 1 of 1) sorted by relevance
466 auto const pRenderPassInfo = GetRenderPassState(pRenderPassBegin->renderPass)->createInfo.ptr(); in VerifyFramebufferAndRenderPassLayouts() local473 if (pRenderPassInfo->attachmentCount != framebufferInfo.attachmentCount) { in VerifyFramebufferAndRenderPassLayouts()486 for (uint32_t i = 0; i < pRenderPassInfo->attachmentCount; ++i) { in VerifyFramebufferAndRenderPassLayouts()510 auto attachment_initial_layout = pRenderPassInfo->pAttachments[i].initialLayout; in VerifyFramebufferAndRenderPassLayouts()511 auto final_layout = pRenderPassInfo->pAttachments[i].finalLayout; in VerifyFramebufferAndRenderPassLayouts()547 for (uint32_t j = 0; j < pRenderPassInfo->subpassCount; ++j) { in VerifyFramebufferAndRenderPassLayouts()548 auto &subpass = pRenderPassInfo->pSubpasses[j]; in VerifyFramebufferAndRenderPassLayouts()549 for (uint32_t k = 0; k < pRenderPassInfo->pSubpasses[j].inputAttachmentCount; ++k) { in VerifyFramebufferAndRenderPassLayouts()564 for (uint32_t k = 0; k < pRenderPassInfo->pSubpasses[j].colorAttachmentCount; ++k) { in VerifyFramebufferAndRenderPassLayouts()584 if (pRenderPassInfo->pSubpasses[j].pDepthStencilAttachment) { in VerifyFramebufferAndRenderPassLayouts()[all …]