Searched refs:pScratchSpace (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.cpp | 51 void*& pScratchSpace) in ProcessComputeBE() argument 69 if (scratchSpaceSize && pScratchSpace == nullptr) in ProcessComputeBE() 71 pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD16_BYTES); in ProcessComputeBE() 83 csContext.pScratchSpace = (uint8_t*)pScratchSpace; in ProcessComputeBE()
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D | tilemgr.h | 148 void*& pScratchSpace); 222 void*& pScratchSpace) in dispatch() argument 225 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in dispatch()
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D | backend.h | 41 void*& pScratchSpace);
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D | threads.cpp | 820 void* pScratchSpace = nullptr; in WorkOnCompute() local 824 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in WorkOnCompute()
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D | state.h | 433 uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is member
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