Searched refs:pShader (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.h | 706 IDirect3DVertexShader9 *pShader ); 788 IDirect3DPixelShader9 *pShader );
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D | nine_state.h | 391 struct NineVertexShader9 *pShader);
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D | device9.c | 3324 IDirect3DVertexShader9 *pShader ) in NineDevice9_SetVertexShader() argument 3327 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; in NineDevice9_SetVertexShader() 3329 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetVertexShader() 3740 IDirect3DPixelShader9 *pShader ) in NineDevice9_SetPixelShader() argument 3743 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; in NineDevice9_SetPixelShader() 3745 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetPixelShader() 3748 nine_bind(&state->ps, pShader); in NineDevice9_SetPixelShader()
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D | nine_lock.c | 1623 IDirect3DVertexShader9 *pShader ) in LockDevice9_SetVertexShader() argument 1627 r = NineDevice9_SetVertexShader(This, pShader); in LockDevice9_SetVertexShader() 1809 IDirect3DPixelShader9 *pShader ) in LockDevice9_SetPixelShader() argument 1813 r = NineDevice9_SetPixelShader(This, pShader); in LockDevice9_SetPixelShader()
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D | nine_state.c | 1606 ARG_BIND_REF(struct NineVertexShader9, pShader)) in CSMT_ITEM_NO_WAIT() argument 1611 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0; 265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0; 838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); 853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); 1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); 1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
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