Searched refs:pSpillFillBuffer (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.cpp | 50 void*& pSpillFillBuffer, in ProcessComputeBE() argument 62 if (spillFillSize && pSpillFillBuffer == nullptr) in ProcessComputeBE() 64 pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD16_BYTES); in ProcessComputeBE() 82 csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer; in ProcessComputeBE()
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D | tilemgr.h | 147 void*& pSpillFillBuffer, 221 void*& pSpillFillBuffer, in dispatch() argument 225 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in dispatch()
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D | backend.h | 40 void*& pSpillFillBuffer,
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D | threads.cpp | 819 void* pSpillFillBuffer = nullptr; in WorkOnCompute() local 824 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in WorkOnCompute()
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D | state.h | 432 uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support member
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