Searched refs:pTextMatrix (Results 1 – 4 of 4) sorted by relevance
173 float* pTextMatrix = m_TextState.GetMutableMatrix(); in Transform() local174 pTextMatrix[0] = text_matrix.a; in Transform()175 pTextMatrix[1] = text_matrix.c; in Transform()176 pTextMatrix[2] = text_matrix.b; in Transform()177 pTextMatrix[3] = text_matrix.d; in Transform()196 const float* pTextMatrix = m_TextState.GetMatrix(); in GetTextMatrix() local197 return CFX_Matrix(pTextMatrix[0], pTextMatrix[2], pTextMatrix[1], in GetTextMatrix()198 pTextMatrix[3], m_Pos.x, m_Pos.y); in GetTextMatrix()
1347 float* pTextMatrix = m_pCurStates->m_TextState.GetMutableMatrix(); in OnChangeTextMatrix() local1348 pTextMatrix[0] = text_matrix.a; in OnChangeTextMatrix()1349 pTextMatrix[1] = text_matrix.c; in OnChangeTextMatrix()1350 pTextMatrix[2] = text_matrix.b; in OnChangeTextMatrix()1351 pTextMatrix[3] = text_matrix.d; in OnChangeTextMatrix()
164 const CFX_Matrix* pTextMatrix,
1121 const CFX_Matrix* pTextMatrix, in DrawTextPathWithPattern() argument1167 path.set_matrix(*pTextMatrix); in DrawTextPathWithPattern()