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Searched refs:pTriBuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Drasterizer.cpp75 newWorkDesc.pTriBuffer = &newTriBuffer[0]; in RasterizeLine()
86 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeLine()
87 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeLine()
88 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine()
89 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeLine()
278 uint32_t tileAlignedX = *(uint32_t*)workDesc.pTriBuffer; in RasterizeSimplePoint()
279 uint32_t tileAlignedY = *(uint32_t*)(workDesc.pTriBuffer + 1); in RasterizeSimplePoint()
280 float z = *(workDesc.pTriBuffer + 2); in RasterizeSimplePoint()
329 float x = *workDesc.pTriBuffer; in RasterizeTriPoint()
330 float y = *(workDesc.pTriBuffer + 1); in RasterizeTriPoint()
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Dbinner.cpp1178 desc.pTriBuffer = (float*)pArena->AllocAligned(4 * 4 * sizeof(float), 16); in BinTrianglesImpl()
1180 SIMD128::store_ps(&desc.pTriBuffer[0], vHorizX[triIndex]); in BinTrianglesImpl()
1181 SIMD128::store_ps(&desc.pTriBuffer[4], vHorizY[triIndex]); in BinTrianglesImpl()
1182 SIMD128::store_ps(&desc.pTriBuffer[8], vHorizZ[triIndex]); in BinTrianglesImpl()
1183 SIMD128::store_ps(&desc.pTriBuffer[12], vHorizW[triIndex]); in BinTrianglesImpl()
1191 state.backendState, pa, triIndex, &desc.pTriBuffer[12], desc.pUserClipBuffer); in BinTrianglesImpl()
1395 float* pTriBuffer = (float*)pArena->AllocAligned(4 * sizeof(float), 16); in BinPostSetupPointsImpl() local
1396 desc.pTriBuffer = pTriBuffer; in BinPostSetupPointsImpl()
1397 *(uint32_t*)pTriBuffer++ = aTileAlignedX[primIndex]; in BinPostSetupPointsImpl()
1398 *(uint32_t*)pTriBuffer++ = aTileAlignedY[primIndex]; in BinPostSetupPointsImpl()
[all …]
Drasterizer_impl.h944 vX = _mm_load_ps(workDesc.pTriBuffer);
945 vY = _mm_load_ps(workDesc.pTriBuffer + 4);
946 vZ = _mm_load_ps(workDesc.pTriBuffer + 8);
947 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12);
1027 float* pRecipW = workDesc.pTriBuffer + 12;
1058 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8);
Dcontext.h97 float* pTriBuffer; member