Searched refs:pTriBuffer (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | rasterizer.cpp | 75 newWorkDesc.pTriBuffer = &newTriBuffer[0]; in RasterizeLine() 86 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeLine() 87 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeLine() 88 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine() 89 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeLine() 278 uint32_t tileAlignedX = *(uint32_t*)workDesc.pTriBuffer; in RasterizeSimplePoint() 279 uint32_t tileAlignedY = *(uint32_t*)(workDesc.pTriBuffer + 1); in RasterizeSimplePoint() 280 float z = *(workDesc.pTriBuffer + 2); in RasterizeSimplePoint() 329 float x = *workDesc.pTriBuffer; in RasterizeTriPoint() 330 float y = *(workDesc.pTriBuffer + 1); in RasterizeTriPoint() [all …]
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D | binner.cpp | 1178 desc.pTriBuffer = (float*)pArena->AllocAligned(4 * 4 * sizeof(float), 16); in BinTrianglesImpl() 1180 SIMD128::store_ps(&desc.pTriBuffer[0], vHorizX[triIndex]); in BinTrianglesImpl() 1181 SIMD128::store_ps(&desc.pTriBuffer[4], vHorizY[triIndex]); in BinTrianglesImpl() 1182 SIMD128::store_ps(&desc.pTriBuffer[8], vHorizZ[triIndex]); in BinTrianglesImpl() 1183 SIMD128::store_ps(&desc.pTriBuffer[12], vHorizW[triIndex]); in BinTrianglesImpl() 1191 state.backendState, pa, triIndex, &desc.pTriBuffer[12], desc.pUserClipBuffer); in BinTrianglesImpl() 1395 float* pTriBuffer = (float*)pArena->AllocAligned(4 * sizeof(float), 16); in BinPostSetupPointsImpl() local 1396 desc.pTriBuffer = pTriBuffer; in BinPostSetupPointsImpl() 1397 *(uint32_t*)pTriBuffer++ = aTileAlignedX[primIndex]; in BinPostSetupPointsImpl() 1398 *(uint32_t*)pTriBuffer++ = aTileAlignedY[primIndex]; in BinPostSetupPointsImpl() [all …]
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D | rasterizer_impl.h | 944 vX = _mm_load_ps(workDesc.pTriBuffer); 945 vY = _mm_load_ps(workDesc.pTriBuffer + 4); 946 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); 947 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); 1027 float* pRecipW = workDesc.pTriBuffer + 12; 1058 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8);
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D | context.h | 97 float* pTriBuffer; member
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