Searched refs:pVICI (Results 1 – 1 of 1) sorted by relevance
14536 const auto pVICI = graphicsPipelineCI.pVertexInputState; in initGraphicsPipeline() local14537 if (pVICI->vertexBindingDescriptionCount) { in initGraphicsPipeline()14539 …pVICI->pVertexBindingDescriptions, pVICI->pVertexBindingDescriptions + pVICI->vertexBindingDescrip… in initGraphicsPipeline()14541 this->vertex_binding_to_index_map_.reserve(pVICI->vertexBindingDescriptionCount); in initGraphicsPipeline()14542 for (uint32_t i = 0; i < pVICI->vertexBindingDescriptionCount; ++i) { in initGraphicsPipeline()14543 … this->vertex_binding_to_index_map_[pVICI->pVertexBindingDescriptions[i].binding] = i; in initGraphicsPipeline()14546 if (pVICI->vertexAttributeDescriptionCount) { in initGraphicsPipeline()14548 …pVICI->pVertexAttributeDescriptions, pVICI->pVertexAttributeDescriptions + pVICI->vertexAttributeD… in initGraphicsPipeline()