Searched refs:p_uint32 (Results 1 – 1 of 1) sorted by relevance
1230 uint32 *p_uint32 = (uint32 *) uncompressedBuffer->Buffer (); in ReadUncompressed() local1235 p_uint32 [j] = DNG_HalfToFloat (stream.Get_uint16 ()); in ReadUncompressed()1246 uint32 *p_uint32 = (uint32 *) uncompressedBuffer->Buffer (); in ReadUncompressed() local1267 p_uint32 [j] = DNG_FP24ToFloat (input); in ReadUncompressed()