Searched refs:parallelShaderCompile (Results 1 – 6 of 6) sorted by relevance
595 bool parallelShaderCompile = false; member
5406 if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase()5523 if (!context->getExtensions().parallelShaderCompile) in ValidateGetProgramivBase()6340 if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR) in ValidateGetShaderivBase()6375 if (!context->getExtensions().parallelShaderCompile) in ValidateGetShaderivBase()
1058 … map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile); in GetExtensionInfoMap()
3386 supportedExtensions.parallelShaderCompile = true; in generateSupportedExtensions()3396 supportedExtensions.parallelShaderCompile = false; in generateSupportedExtensions()3978 mState.mExtensions.parallelShaderCompile || in updateCaps()
3393 if (extensions.parallelShaderCompile && pname == GL_MAX_SHADER_COMPILER_THREADS_KHR) in GetQueryParameterInfo()
6079 if (!context->getExtensions().parallelShaderCompile) in ValidateMaxShaderCompilerThreadsKHR()