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Searched refs:pass_no_load (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c64 v3dv_DestroyRenderPass(_device, item->pass_no_load, &device->alloc); in v3dv_meta_blit_finish()
3197 VkRenderPass *pass_no_load) in create_blit_render_pass() argument
3245 &info, &device->alloc, pass_no_load); in create_blit_render_pass()
3862 &(*pipeline)->pass_no_load); in get_blit_pipeline()
3896 if ((*pipeline)->pass_no_load) in get_blit_pipeline()
3897 v3dv_DestroyRenderPass(_device, (*pipeline)->pass_no_load, &device->alloc); in get_blit_pipeline()
4223 pipeline->pass && pipeline->pass_no_load); in blit_shader()
4377 .renderPass = can_skip_tlb_load ? pipeline->pass_no_load : in blit_shader()
Dv3dv_private.h260 VkRenderPass pass_no_load; member