/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderBarrier.cpp | 93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 260 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in iterate()
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D | esextcTessellationShaderTessellation.cpp | 271 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 625 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate() 792 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 1341 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, run.n_patch_vertices); in iterate() 1621 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2049 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, test.n_patch_vertices); in iterate() 2244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2630 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 2); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 89 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest() 1207 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 1577 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate() 1814 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2279 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest() 3150 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 3543 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate() 3725 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 4110 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate() [all …]
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D | esextcTessellationShaderPrimitiveCoverage.cpp | 244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in drawPatch()
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D | esextcTessellationShaderUtils.cpp | 90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices); in captureTessellationData() 182 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, current_patch_vertices); in captureTessellationData() 343 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, 3); in deinit()
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D | esextcTessellationShaderXFB.cpp | 74 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 637 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 69 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 172 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 212 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 379 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, m_gl_max_patch_vertices); in initTest()
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D | esextcTessellationShaderIsolines.cpp | 458 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 661 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderPoints.cpp | 98 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 481 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderWinding.cpp | 191 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 421 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderInvariance.cpp | 114 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 525 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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/external/angle/src/libANGLE/ |
D | Context_gles_3_2_autogen.h | 65 void patchParameteri(GLenum pname, GLint value); \
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 278 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationGeometryInteractionTests.cpp | 299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4)); in iterate() 596 gl.patchParameteri(GL_PATCH_VERTICES, numPrimitiveVertices); in iterate() 1053 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithFeedback() 1148 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithoutFeedback() 1856 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo() 2451 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo() 2922 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
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D | es31fTessellationTests.cpp | 1809 …gl.patchParameteri(GL_PATCH_VERTICES, m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3 : m_primi… in iterate() 2063 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 2246 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 2392 gl.patchParameteri(GL_PATCH_VERTICES, patchSize); in iterate() 2807 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 3026 gl.patchParameteri(GL_PATCH_VERTICES, m_inputPatchSize); in iterate() 3285 gl.patchParameteri(GL_PATCH_VERTICES, INPUT_PATCH_SIZE); in iterate() 3477 gl.patchParameteri(GL_PATCH_VERTICES, NUM_VERTICES); in iterate() 3754 gl.patchParameteri(GL_PATCH_VERTICES, 7); in iterate() 4046 gl.patchParameteri(GL_PATCH_VERTICES, 6); in iterate() [all …]
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D | es31fPrimitiveBoundingBoxTests.cpp | 1300 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTestPattern() 1811 gl.patchParameteri(GL_PATCH_VERTICES, 2); in renderTestPattern() 2809 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTestPattern() 3871 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate() 4393 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTo() 4751 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 606 ASSIGN("glPatchParameteri", patchParameteri); in initProcsDesktopGL() 1615 ASSIGN("glPatchParameteri", patchParameteri); in initProcsDesktopGL() 2077 ASSIGN("glPatchParameteriEXT", patchParameteri); in initProcsGLES() 2211 ASSIGN("glPatchParameteriOES", patchParameteri); in initProcsGLES() 2636 ASSIGN("glPatchParameteri", patchParameteri); in initProcsGLES() 3394 patchParameteri = &glPatchParameteriNULL; in initProcsDesktopGLNULL() 4402 patchParameteri = &glPatchParameteriNULL; in initProcsDesktopGLNULL() 4863 patchParameteri = &glPatchParameteriNULL; in initProcsGLESNULL() 4997 patchParameteri = &glPatchParameteriNULL; in initProcsGLESNULL() 5422 patchParameteri = &glPatchParameteriNULL; in initProcsGLESNULL()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 351 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 775 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders() 781 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 884 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders() 890 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 51 gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteriEXT");
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D | glwInitES32Direct.inl | 221 gl->patchParameteri = &glPatchParameteri;
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 623 gl.patchParameteri(GL_PATCH_VERTICES, 3); in resetStateES() 656 gl.patchParameteri(GL_PATCH_VERTICES_EXT, 3); in resetStateGLCore()
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