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Searched refs:pathToPolys (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/
DGrInnerFanTriangulator.h28 Poly* polys = this->pathToPolys(breadcrumbList, isLinear); in pathToTriangles()
32 Poly* pathToPolys(BreadcrumbTriangleList* breadcrumbList, bool* isLinear) const { in pathToPolys() function
33 Poly* polys = this->GrTriangulator::pathToPolys(0, SkRect::MakeEmpty(), isLinear); in pathToPolys()
DGrAATriangulator.h23 Poly* polys = aaTriangulator.pathToPolys(tolerance, clipBounds, &isLinear); in PathToAATriangles()
DGrTriangulator.h34 Poly* polys = triangulator.pathToPolys(tolerance, clipBounds, isLinear); in PathToTriangles()
169 Poly* pathToPolys(float tolerance, const SkRect& clipBounds,
DGrTriangulator.cpp1471 Poly* GrTriangulator::pathToPolys(float tolerance, const SkRect& clipBounds, bool* isLinear) const { in pathToPolys() function in GrTriangulator
/external/skia/src/gpu/tessellate/
DGrPathInnerTriangulateOp.cpp80 fFanPolys = fFanTriangulator->pathToPolys(&fFanBreadcrumbs, &isLinear); in prePreparePrograms()