Searched refs:patternRepeatCount (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/ |
D | GrSimpleMesh.h | 27 int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer, 78 sk_sp<const GrBuffer> indexBuffer, int indexCount, int patternRepeatCount, in setIndexedPatterned() argument 84 SkASSERT(patternRepeatCount >= 1); in setIndexedPatterned() 89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
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D | GrOpsRenderPass.cpp | 322 void GrOpsRenderPass::drawIndexPattern(int patternIndexCount, int patternRepeatCount, in drawIndexPattern() argument 326 while (baseRepetition < patternRepeatCount) { in drawIndexPattern() 327 int repeatCount = std::min(patternRepeatCount - baseRepetition, in drawIndexPattern()
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D | GrOpFlushState.h | 257 void drawIndexPattern(int patternIndexCount, int patternRepeatCount, in drawIndexPattern() argument 260 fOpsRenderPass->drawIndexPattern(patternIndexCount, patternRepeatCount, in drawIndexPattern()
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D | GrOpsRenderPass.h | 116 void drawIndexPattern(int patternIndexCount, int patternRepeatCount,
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/external/skqp/src/gpu/ |
D | GrMesh.h | 41 int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer); 154 int vertexCount, int patternRepeatCount, in setIndexedPatterned() argument 159 SkASSERT(patternRepeatCount >= 1); in setIndexedPatterned() 164 fIndexData.fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
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