Searched refs:pcRange (Results 1 – 8 of 8) sorted by relevance
/external/llvm-project/libunwind/src/ |
D | DwarfParser.hpp | 191 pint_t pcRange = in decodeFDE() local 216 fdeInfo->pcEnd = pcStart + pcRange; in decodeFDE() 258 pint_t pcRange = addressSpace.getEncodedP( in findFDE() local 261 if ((pcStart < pc) && (pc <= pcStart + pcRange)) { in findFDE() 285 fdeInfo->pcEnd = pcStart + pcRange; in findFDE()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineLogicOpTests.cpp | 303 const VkPushConstantRange pcRange = in LogicOpTestInstance() local 318 &pcRange, // const VkPushConstantRange* pPushConstantRanges; in LogicOpTestInstance()
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D | vktPipelineSamplerTests.cpp | 1635 const vk::VkPushConstantRange pcRange = in iterate() local 1651 &pcRange, // const VkPushConstantRange* pPushConstantRanges; in iterate()
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D | vktPipelinePushConstantTests.cpp | 2761 const VkPushConstantRange pcRange = in iterate() local 2767 …uto pipelineLayout = makePipelineLayout(vkd, device, 1u, &descriptorSetLayout.get(), 1u, &pcRange); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/ray_query/ |
D | vktRayQueryDirectionTests.cpp | 334 const auto pcRange = makePushConstantRange(stages, 0u, pcSize); in iterate() local 335 const auto pipelineLayout = makePipelineLayout(vkd, device, 1u, &setLayout.get(), 1u, &pcRange); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingDirectionTests.cpp | 416 const VkPushConstantRange pcRange = in iterate() local 431 &pcRange, // const VkPushConstantRange* pPushConstantRanges; in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawMultipleClearsWithinRenderPass.cpp | 321 …const VkPushConstantRange pcRange = vk::VkPushConstantRange { VkShaderStageFlagBits::VK_… in MultipleClearsTest() 322 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo (0u, DE_NULL, 1u, &pcRange); in MultipleClearsTest()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateComputeTests.cpp | 744 const auto pcRange = makePushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, 0u, pcSize); in iterateCompute() local 755 &pcRange, // const VkPushConstantRange* pPushConstantRanges; in iterateCompute()
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