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Searched refs:perShaderLimit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp635 void CapCombinedLimitToESShaders(GLint *combinedLimit, gl::ShaderMap<GLint> &perShaderLimit) in CapCombinedLimitToESShaders() argument
640 combinedESLimit += perShaderLimit[shaderType]; in CapCombinedLimitToESShaders()