Searched refs:perShaderLimit (Results 1 – 1 of 1) sorted by relevance
635 void CapCombinedLimitToESShaders(GLint *combinedLimit, gl::ShaderMap<GLint> &perShaderLimit) in CapCombinedLimitToESShaders() argument640 combinedESLimit += perShaderLimit[shaderType]; in CapCombinedLimitToESShaders()