Searched refs:perceptible (Results 1 – 9 of 9) sorted by relevance
373 // not so perceptible that it affects the user immediately if killed.376 // This is a process only hosting components that are perceptible to the
1142 void perceptible(const double epsilon_);
283 any amount perceptible to human vision (generally in the range of 0.01 to
188 little or no perceptible quality difference between the347 perceptible quality difference between the two
989 perceptible quality difference between the two algorithms. For quality1298 then there should be little or no perceptible quality difference
3819 void Magick::Image::perceptible(const double epsilon_) in perceptible() function in Magick::Image
147793 perceptible %22302 pərsˈɛptəbəl
123993 perceptible %31552 pərsˈɛptəbəl