Searched refs:phyBlock (Results 1 – 1 of 1) sorted by relevance
107 const UInt32 phyBlock = Vector[virtBlock]; in Read() local109 UInt64 newPos = StartOffset + ((UInt64)phyBlock << BlockSizeLog) + offsetInBlock; in Read()118 …for (int i = 1; i < 64 && (virtBlock + i) < (UInt32)Vector.Size() && phyBlock + i == Vector[virtBl… in Read()