Searched refs:pipeline_dyn_sc (Results 1 – 1 of 1) sorted by relevance
2202 VkPipelineObj pipeline_dyn_sc(m_device); in TEST_F() local2203 pipeline_dyn_sc.AddShader(&vs); in TEST_F()2204 pipeline_dyn_sc.AddShader(&fs); in TEST_F()2205 pipeline_dyn_sc.AddDefaultColorAttachment(); in TEST_F()2206 pipeline_dyn_sc.SetViewport(m_viewports); in TEST_F()2207 pipeline_dyn_sc.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR); in TEST_F()2208 ASSERT_VK_SUCCESS(pipeline_dyn_sc.CreateVKPipeline(pipeline_layout.handle(), m_renderPass)); in TEST_F()2222 …vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_dyn_sc.hand… in TEST_F()