Searched refs:pipeline_dyn_vp (Results 1 – 1 of 1) sorted by relevance
2194 VkPipelineObj pipeline_dyn_vp(m_device); in TEST_F() local2195 pipeline_dyn_vp.AddShader(&vs); in TEST_F()2196 pipeline_dyn_vp.AddShader(&fs); in TEST_F()2197 pipeline_dyn_vp.AddDefaultColorAttachment(); in TEST_F()2198 pipeline_dyn_vp.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT); in TEST_F()2199 pipeline_dyn_vp.SetScissor(m_scissors); in TEST_F()2200 ASSERT_VK_SUCCESS(pipeline_dyn_vp.CreateVKPipeline(pipeline_layout.handle(), m_renderPass)); in TEST_F()2215 …vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_dyn_vp.hand… in TEST_F()