Searched refs:pipelineobj (Results 1 – 4 of 4) sorted by relevance
781 VkPipelineObj pipelineobj(m_device); in VKTriangleTest() local782 pipelineobj.AddDefaultColorAttachment(); in VKTriangleTest()783 pipelineobj.AddShader(&vs); in VKTriangleTest()784 pipelineobj.AddShader(&ps); in VKTriangleTest()792 pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_WIDTH); in VKTriangleTest()796 pipelineobj.SetInputAssembly(&ia_state); in VKTriangleTest()800 pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_STIPPLE_EXT); in VKTriangleTest()804 pipelineobj.SetInputAssembly(&ia_state); in VKTriangleTest()812 pipelineobj.SetLineState(&line_state); in VKTriangleTest()816 pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BIAS); in VKTriangleTest()[all …]
299 …void GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescr…
174 main/pipelineobj.c \175 main/pipelineobj.h \
207 'main/pipelineobj.c',208 'main/pipelineobj.h',