/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 132 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local 211 mipmap.onePitchP[1] = pitchP; in setTextureLevel() 213 mipmap.onePitchP[3] = pitchP; in setTextureLevel() 215 mipmap.pitchP[0] = pitchP; in setTextureLevel() 216 mipmap.pitchP[1] = pitchP; in setTextureLevel() 217 mipmap.pitchP[2] = pitchP; in setTextureLevel() 218 mipmap.pitchP[3] = pitchP; in setTextureLevel() 229 unsigned int YStride = pitchP; in setTextureLevel()
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D | Surface.hpp | 241 int pitchP; member 253 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0); 257 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0); 335 static int pitchP(int width, int border, Format format, bool target); 555 return external.pitchP; in getExternalPitchP() 580 return internal.pitchP; in getInternalPitchP()
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D | Sampler.hpp | 39 int4 pitchP; member
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D | Surface.cpp | 1190 …nt depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation() argument 1191 …: Surface(texture, width, height, depth, border, samples, format, lockable, renderTarget, pitchP) … in SurfaceImplementation() 1230 external.pitchP = external.bytes ? pitch / external.bytes : 0; in Surface() 1245 internal.pitchP = pitchP(internal.width, 0, internal.format, false); in Surface() 1260 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, false); in Surface() 1287 …external.pitchP = !pitchPprovided ? pitchP(external.width, 0, external.format, renderTarget && !te… in Surface() 1302 …internal.pitchP = !pitchPprovided ? pitchP(internal.width, border, internal.format, renderTarget) … in Surface() 1317 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, renderTarget); in Surface() 1695 int Surface::pitchP(int width, int border, Format format, bool target) in pitchP() function in sw::Surface 2151 … dest[(x + i) + (y + j) * internal.pitchP] = c[(unsigned int)(source->lut >> 2 * (i + j * 4)) % 4]; in decodeDXT1() [all …]
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/external/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 313 mipmap.pitchP.x = mipmap.pitchP.y = mipmap.pitchP.z = mipmap.pitchP.w = numElements; in WriteDescriptorSet() 421 int pitchP = imageView->rowPitchBytes(aspect, level, ImageView::SAMPLING) / bytes; in WriteDescriptorSet() local 426 …WriteTextureLevelInfo(texture, mipmapLevel, width, height, depth, pitchP, sliceP, samplePitchP, sa… in WriteDescriptorSet() 501 …o(sw::Texture *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int s… in WriteTextureLevelInfo() argument 530 mipmap.onePitchP[1] = static_cast<short>(pitchP); in WriteTextureLevelInfo() 532 mipmap.onePitchP[3] = static_cast<short>(pitchP); in WriteTextureLevelInfo() 534 mipmap.pitchP = sw::int4(pitchP); in WriteTextureLevelInfo()
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D | VkDescriptorSetLayout.hpp | 111 …o(sw::Texture *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int s…
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 81 int pitchP() const; 120 Image(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in Image() argument 121 …ace(nullptr, width, height, 1, 0, 1, gl::SelectInternalFormat(internalformat), true, true, pitchP), in Image() 145 static Image *create(GLsizei width, GLsizei height, GLint internalformat, int pitchP);
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D | Image.cpp | 970 ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in ImageImplementation() argument 971 : Image(width, height, internalformat, pitchP) {} in ImageImplementation() 1016 Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in create() argument 1018 if(size(pitchP, height, 1, 0, 1, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYTES) in create() 1023 return new ImageImplementation(width, height, internalformat, pitchP); in create() 1061 int ClientBuffer::pitchP() const in pitchP() function in egl::ClientBuffer 1075 return sw::Surface::pitchP(width, 0, format, false); in pitchP() 1150 clientBuffer.pitchP()), in ClientBufferImage()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 39 int4 pitchP; member
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 990 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local 991 y0 *= pitchP; in sampleFloat2D() 1021 y1 *= pitchP; in sampleFloat2D() 1084 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local 1086 y0 *= pitchP; in sampleFloat3D() 1095 y1 *= pitchP; in sampleFloat3D()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1229 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local 1230 y0 *= pitchP; in sampleFloat2D() 1243 y1 *= pitchP; in sampleFloat2D() 1298 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local 1300 y0 *= pitchP; in sampleFloat3D() 1309 y1 *= pitchP; in sampleFloat3D()
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