/external/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 74 …bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPosition… in update() 87 state.vFace = context->pixelShader && context->pixelShader->isVFaceDeclared(); in update() 123 if(context->vertexShader && context->pixelShader) in update() 130 …const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project… in update() 158 else if(context->preTransformed && context->pixelShader) in update() 164 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); in update()
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D | Context.cpp | 303 pixelShader = 0; in init() 598 if(pixelShader) in texCoordActive() 600 usesTexture = pixelShader->usesTexture(coordinate, component) || project; in texCoordActive() 1215 if(pixelShader) in diffuseUsed() 1217 return pixelShader->usesDiffuse(component); in diffuseUsed() 1297 if(pixelShader) in specularUsed() 1299 return pixelShader->usesSpecular(component); in specularUsed() 1402 if(!pixelShader) in textureActive() 1433 return pixelShader->usesTexture(coordinate, component); in textureActive() 1441 return pixelShader ? pixelShader->getShaderModel() : 0x0000; in pixelShaderModel() [all …]
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D | PixelProcessor.cpp | 969 if(context->pixelShader) in update() 971 state.shaderID = context->pixelShader->getSerialID(); in update() 978 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); in update() 979 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; in update() 1049 if(state.multiSample > 1 && context->pixelShader) in update() 1051 state.centroid = context->pixelShader->containsCentroid(); in update() 1056 if(!context->pixelShader) in update() 1068 if(context->pixelShader) in update() 1070 if(context->pixelShader->usesSampler(i)) in update() 1155 const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component); in update() [all …]
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D | QuadRasterizer.cpp | 31 …nst PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShad… in QuadRasterizer() argument
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D | Renderer.cpp | 409 if(context->pixelShader) in draw() 444 …xelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelShader) in draw() 2246 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants() argument 2248 if(!pixelShader) return; in loadConstants() 2250 size_t count = pixelShader->getLength(); in loadConstants() 2254 const Shader::Instruction *instruction = pixelShader->getInstruction(i); in loadConstants() 2650 context->pixelShader = shader; in setPixelShader()
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D | Context.hpp | 485 const PixelShader *pixelShader; member in sw::Context
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D | Renderer.hpp | 393 void loadConstants(const PixelShader *pixelShader);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 447 pixelShader = 0; in FragmentShader() 452 delete pixelShader; in ~FragmentShader() 462 return pixelShader; in getShader() 467 return pixelShader; in getPixelShader() 472 delete pixelShader; in createShader() 473 pixelShader = new sw::PixelShader(); in createShader() 478 delete pixelShader; in deleteShader() 479 pixelShader = nullptr; in deleteShader()
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D | Device.cpp | 127 pixelShader = nullptr; in Device() 274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() argument 276 this->pixelShader = pixelShader; in setPixelShader() 739 if(pixelShader) in bindShaderConstants() 746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants() 747 … pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty in bindShaderConstants()
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D | Shader.h | 133 sw::PixelShader *pixelShader; variable
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D | Device.hpp | 97 const sw::PixelShader *pixelShader; member in es2::Device
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D | Context.cpp | 3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() local 3126 device->setPixelShader(pixelShader); in applyShaders()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local 173 ASSERT(pixelShader); in copyBufferToTexture() 204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
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D | Blit11.cpp | 895 &shader->pixelShader); in swizzleTexture() 1023 &shader->pixelShader); in copyTexture() 1349 shader.pixelShader = std::move(ps); in addBlitShaderToMap() 1369 shader.pixelShader = std::move(ps); in addSwizzleShaderToMap() 1887 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local 1891 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil() 1896 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil() 1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
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D | Blit11.h | 152 d3d11::PixelShader pixelShader; member
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D | StateManager11.cpp | 2391 const d3d11::PixelShader *pixelShader) in setDrawShaders() argument 2395 setPixelShader(pixelShader); in setDrawShaders() 2928 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local 2931 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram() 2946 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()
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D | StateManager11.h | 256 const d3d11::PixelShader *pixelShader);
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D | Renderer11.cpp | 3023 d3d11::PixelShader pixelShader; in loadExecutable() local 3024 ANGLE_TRY(allocateResource(context, shaderData, &pixelShader)); in loadExecutable() 3025 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
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/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 157 const SpirvShader *pixelShader, in routine() argument 164 QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); in routine()
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D | PixelProcessor.hpp | 158 … const SpirvShader *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets);
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 502 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> geometryShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state() argument 511 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 512 pixelShader->GetBufferSize() }; in create_pipeline_state()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 505 pixelShader = nullptr; in OutputASM() 511 pixelShader = shaderObject->getPixelShader(); in OutputASM() 2491 pixelShader ? "pixel shader" : "vertex shader"); in source() 2512 pixelShader ? "pixel shader" : "vertex shader"); in destination() 2964 case EvqFragCoord: pixelShader->declareVPos(); return sw::Shader::VPosIndex; in registerIndex() 2965 case EvqFrontFacing: pixelShader->declareVFace(); return sw::Shader::VFaceIndex; in registerIndex() 3111 pixelShader ? "pixel shader" : "vertex shader"); in temporaryRegister() 3133 …pixelShader->setInput(var + i, type.registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_COLOR, … in setPixelShaderInputs() 3151 if(pixelShader) in varyingRegister() 3162 …pixelShader->setInput(var, varying->registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_TEXCOOR… in varyingRegister() [all …]
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D | OutputASM.h | 342 sw::PixelShader *pixelShader; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1766 IDirect3DPixelShader9 *pixelShader = in applyShaders() local 1775 if (pixelShader != mAppliedPixelShader) in applyShaders() 1777 mDevice->SetPixelShader(pixelShader); in applyShaders() 1778 mAppliedPixelShader = pixelShader; in applyShaders()
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