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Searched refs:pixelState (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.cpp215pixelState = pixelProcessor.update(pipelineState, fragmentShader, vertexShader, attachments, hasOc… in draw()
219 …pixelRoutine = pixelProcessor.routine(pixelState, pipelineState.getPipelineLayout(), fragmentShade… in draw()
293 if(pixelState.stencilActive) in draw()
303 if(pixelState.alphaToCoverage) in draw()
325 if(pixelState.occlusionEnabled) in draw()
DRenderer.hpp237 PixelProcessor::State pixelState; member in sw::Renderer
/external/swiftshader/src/Renderer/
DRenderer.cpp282 pixelState = PixelProcessor::update(); in draw()
286 pixelRoutine = PixelProcessor::routine(pixelState); in draw()
398 if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) in draw()
444 …if(pixelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelS… in draw()
515 if(pixelState.stencilActive) in draw()
521 if(pixelState.fogActive) in draw()
535 if(pixelState.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) in draw()
555 if(pixelState.occlusionEnabled) in draw()
DRenderer.hpp459 PixelProcessor::State pixelState; member in sw::Renderer