Searched refs:pixelState (Results 1 – 4 of 4) sorted by relevance
215 …pixelState = pixelProcessor.update(pipelineState, fragmentShader, vertexShader, attachments, hasOc… in draw()219 …pixelRoutine = pixelProcessor.routine(pixelState, pipelineState.getPipelineLayout(), fragmentShade… in draw()293 if(pixelState.stencilActive) in draw()303 if(pixelState.alphaToCoverage) in draw()325 if(pixelState.occlusionEnabled) in draw()
237 PixelProcessor::State pixelState; member in sw::Renderer
282 pixelState = PixelProcessor::update(); in draw()286 pixelRoutine = PixelProcessor::routine(pixelState); in draw()398 if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) in draw()444 …if(pixelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelS… in draw()515 if(pixelState.stencilActive) in draw()521 if(pixelState.fogActive) in draw()535 if(pixelState.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) in draw()555 if(pixelState.occlusionEnabled) in draw()
459 PixelProcessor::State pixelState; member in sw::Renderer