Searched refs:platformSupportsMultithreading (Results 1 – 7 of 7) sorted by relevance
152 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()194 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()227 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()298 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()345 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()402 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()614 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in mainThreadDraw()740 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()
129 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()
45 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()
79 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()
365 ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading()); in TEST_P()
529 bool platformSupportsMultithreading() const;
1175 bool ANGLETestBase::platformSupportsMultithreading() const in platformSupportsMultithreading() function in ANGLETestBase