Searched refs:pointGS (Results 1 – 1 of 1) sorted by relevance
1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait() local1832 if (mUseGS && pointGS) in wait()1838 mVertexShader->appendDebugInfo(pointGS->getDebugInfo()); in wait()1852 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS)); in wait()