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Searched refs:point_sprite_coord_replace (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_sf.c129 key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff; in brw_upload_sf_prog()
/external/mesa3d/src/intel/compiler/
Dbrw_compile_sf.c406 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) in calculate_point_sprite_mask()
414 if (c->key.point_sprite_coord_replace & (1 << (varying2 - in calculate_point_sprite_mask()
Dbrw_compiler.h381 uint8_t point_sprite_coord_replace; member
/external/angle/src/libANGLE/
DGLES1Shaders.inc300 uniform bool point_sprite_coord_replace[kMaxTexUnits];
1077 point_sprite_coord_replace[i]) {