Searched refs:point_sprite_coord_replace (Results 1 – 4 of 4) sorted by relevance
129 key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff; in brw_upload_sf_prog()
406 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) in calculate_point_sprite_mask()414 if (c->key.point_sprite_coord_replace & (1 << (varying2 - in calculate_point_sprite_mask()
381 uint8_t point_sprite_coord_replace; member
300 uniform bool point_sprite_coord_replace[kMaxTexUnits];1077 point_sprite_coord_replace[i]) {