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Searched refs:points_or_lines (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/iris/
Diris_draw.c75 bool points_or_lines = prim_is_points_or_lines(info); in iris_update_draw_info() local
76 if (points_or_lines != ice->state.prim_is_points_or_lines) { in iris_update_draw_info()
77 ice->state.prim_is_points_or_lines = points_or_lines; in iris_update_draw_info()
Diris_program.c1909 bool points_or_lines = false; in iris_update_compiled_shaders() local
1913 points_or_lines = in iris_update_compiled_shaders()
1918 points_or_lines = in iris_update_compiled_shaders()
1923 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in iris_update_compiled_shaders()
1925 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in iris_update_compiled_shaders()
Diris_state.c5951 bool points_or_lines = cso_rast->fill_mode_point_or_line || in iris_upload_dirty_render_state() local
5966 cl.ViewportXYClipTestEnable = !points_or_lines; in iris_upload_dirty_render_state()