Searched refs:points_or_lines (Results 1 – 3 of 3) sorted by relevance
75 bool points_or_lines = prim_is_points_or_lines(info); in iris_update_draw_info() local76 if (points_or_lines != ice->state.prim_is_points_or_lines) { in iris_update_draw_info()77 ice->state.prim_is_points_or_lines = points_or_lines; in iris_update_draw_info()
1909 bool points_or_lines = false; in iris_update_compiled_shaders() local1913 points_or_lines = in iris_update_compiled_shaders()1918 points_or_lines = in iris_update_compiled_shaders()1923 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in iris_update_compiled_shaders()1925 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in iris_update_compiled_shaders()
5951 bool points_or_lines = cso_rast->fill_mode_point_or_line || in iris_upload_dirty_render_state() local5966 cl.ViewportXYClipTestEnable = !points_or_lines; in iris_upload_dirty_render_state()