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Searched refs:polysToTriangles (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/
DGrInnerFanTriangulator.h29 return this->polysToTriangles(polys, vertexAlloc, breadcrumbList); in pathToTriangles()
38 int polysToTriangles(Poly* polys, GrEagerVertexAllocator* vertexAlloc, in polysToTriangles() function
40 int vertexCount = this->GrTriangulator::polysToTriangles(polys, vertexAlloc); in polysToTriangles()
DGrTriangulator.h35 int count = triangulator.polysToTriangles(polys, vertexAllocator); in PathToTriangles()
84 void* polysToTriangles(Poly* polys, void* data, SkPathFillType overrideFillType) const;
172 int polysToTriangles(Poly*, GrEagerVertexAllocator*) const;
DGrTriangulator.cpp1427 void* GrTriangulator::polysToTriangles(Poly* polys, void* data, in polysToTriangles() function in GrTriangulator
1499 int GrTriangulator::polysToTriangles(Poly* polys, GrEagerVertexAllocator* vertexAllocator) const { in polysToTriangles() function in GrTriangulator
1517 void* end = this->polysToTriangles(polys, verts, fPath.getFillType()); in polysToTriangles()
DGrAATriangulator.cpp684 void* end = this->polysToTriangles(polys, verts, SkPathFillType::kWinding); in polysToAATriangles()
/external/skia/src/gpu/tessellate/
DGrPathInnerTriangulateOp.cpp247 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs); in onPrepare()