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Searched refs:posName (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp117 const char* posName) { in writeOutputPosition() argument
119 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); in writeOutputPosition()
125 const char* posName, in writeOutputPosition() argument
130 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); in writeOutputPosition()
140 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); in writeOutputPosition()
144 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); in writeOutputPosition()
DGrGLSLGeometryProcessor.h64 void writeOutputPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);
68 const char* posName,
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp378 const char* posName) { in WriteOutputPosition() argument
380 GrShaderVar inPos(posName, kFloat2_GrSLType); in WriteOutputPosition()
388 const char* posName, in WriteOutputPosition() argument
391 GrShaderVar inPos(posName, kFloat2_GrSLType); in WriteOutputPosition()
DGrGLSLGeometryProcessor.h181 static void WriteOutputPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);
186 const char* posName,