/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 1214 egl::Image *posZ = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)][level]; in updateBorders() local 1217 if(!posX || !negX || !posY || !negY || !posZ || !negZ) in updateBorders() 1227 …if(!posX->hasDirtyContents() || !posY->hasDirtyContents() || !posZ->hasDirtyContents() || !negX->h… in updateBorders() 1234 posY->copyCubeEdge(sw::Surface::BOTTOM, posZ, sw::Surface::TOP); in updateBorders() 1235 posZ->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::TOP); in updateBorders() 1242 posZ->copyCubeEdge(sw::Surface::TOP, posY, sw::Surface::BOTTOM); in updateBorders() 1244 negY->copyCubeEdge(sw::Surface::TOP, posZ, sw::Surface::BOTTOM); in updateBorders() 1251 posZ->copyCubeEdge(sw::Surface::RIGHT, posX, sw::Surface::LEFT); in updateBorders() 1252 negX->copyCubeEdge(sw::Surface::RIGHT, posZ, sw::Surface::LEFT); in updateBorders() 1256 posX->copyCubeEdge(sw::Surface::LEFT, posZ, sw::Surface::RIGHT); in updateBorders() [all …]
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/external/angle/src/tests/gl_tests/ |
D | SimpleOperationTest.cpp | 1022 const Vector3 posZ(0, 0, 1); in TEST_P() local 1028 posZ, posZ, posZ, posZ /* fifth face */, negZ, negZ, negZ, negZ /* sixth face */, in TEST_P()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 2217 VkImageSubresource posZ = negY; in updateBorders() local 2218 posZ.arrayLayer++; in updateBorders() 2219 VkImageSubresource negZ = posZ; in updateBorders() 2224 copyCubeEdge(image, posY, BOTTOM, posZ, TOP); in updateBorders() 2225 copyCubeEdge(image, posZ, BOTTOM, negY, TOP); in updateBorders() 2232 copyCubeEdge(image, posZ, TOP, posY, BOTTOM); in updateBorders() 2234 copyCubeEdge(image, negY, TOP, posZ, BOTTOM); in updateBorders() 2240 copyCubeEdge(image, posZ, RIGHT, posX, LEFT); in updateBorders() 2241 copyCubeEdge(image, negX, RIGHT, posZ, LEFT); in updateBorders() 2245 copyCubeEdge(image, posX, LEFT, posZ, RIGHT); in updateBorders() [all …]
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/external/angle/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 236 float posX, posY, posZ, posW; // Position data member 242 float posX, posY, posZ, posW; // Position data member
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/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 123 auto posZ = pos[it->second.FirstComponent + 2]; in computeClipFlags() local 128 Int4 maxZ = CmpLT(posW, posZ); in computeClipFlags() 131 Int4 minZ = CmpNLE(Float4(0.0f), posZ); in computeClipFlags() 143 Int4 finiteZ = CmpLE(Abs(posZ), maxPos); in computeClipFlags()
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/external/deqp/modules/gles31/functional/ |
D | es31fPrimitiveBoundingBoxTests.cpp | 4313 const float posZ = rnd.getFloat(-0.7f, 0.7f); in createVbo() local 4316 m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW)); in createVbo()
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