Searched refs:position_output (Results 1 – 10 of 10) sorted by relevance
76 vs->position_output = -1; in draw_create_vertex_shader()80 vs->position_output = i; in draw_create_vertex_shader()97 vs->clipvertex_output = vs->position_output; in draw_create_vertex_shader()115 draw->vs.position_output = dvs->position_output; in draw_bind_vertex_shader()
278 uint position_output; member302 uint position_output; member331 uint position_output; member
85 unsigned position_output; member
76 unsigned position_output; member
559 tes->position_output = -1; in draw_create_tess_eval_shader()563 tes->position_output = i; in draw_create_tess_eval_shader()596 draw->tes.position_output = dtes->position_output; in draw_bind_tess_eval_shader()
112 unsigned position_output; member
966 return draw->gs.position_output; in draw_current_shader_position_output()968 return draw->tes.position_output; in draw_current_shader_position_output()969 return draw->vs.position_output; in draw_current_shader_position_output()1010 return draw->gs.position_output; in draw_current_shader_clipvertex_output()1012 return draw->tes.position_output; in draw_current_shader_clipvertex_output()
111 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_rhw_viewport()137 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_viewport()
856 gs->position_output = -1; in draw_create_geometry_shader()860 gs->position_output = i; in draw_create_geometry_shader()922 draw->gs.position_output = dgs->position_output; in draw_bind_geometry_shader()
1433 const unsigned pos = variant->llvm->draw->vs.position_output; in generate_viewport()1500 const unsigned pos = llvm->draw->vs.position_output; in generate_clipmask()1939 const unsigned pos = draw->vs.position_output; in draw_llvm_generate()