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Searched refs:postponed_spill (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c258 struct qinst *postponed_spill = NULL; in v3d_spill_reg() local
269 if (postponed_spill) { in v3d_spill_reg()
270 v3d_emit_tmu_spill(c, postponed_spill, in v3d_spill_reg()
275 postponed_spill = NULL; in v3d_spill_reg()
301 if (postponed_spill) in v3d_spill_reg()
321 postponed_spill = inst; in v3d_spill_reg()