Searched refs:ppShader (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.h | 702 IDirect3DVertexShader9 **ppShader ); 710 IDirect3DVertexShader9 **ppShader ); 784 IDirect3DPixelShader9 **ppShader ); 792 IDirect3DPixelShader9 **ppShader );
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D | device9.c | 3306 IDirect3DVertexShader9 **ppShader ) in NineDevice9_CreateVertexShader() argument 3311 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); in NineDevice9_CreateVertexShader() 3313 user_assert(pFunction && ppShader, D3DERR_INVALIDCALL); in NineDevice9_CreateVertexShader() 3318 *ppShader = (IDirect3DVertexShader9 *)vs; in NineDevice9_CreateVertexShader() 3349 IDirect3DVertexShader9 **ppShader ) in NineDevice9_GetVertexShader() argument 3351 user_assert(ppShader, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShader() 3352 nine_reference_set(ppShader, This->state.vs); in NineDevice9_GetVertexShader() 3722 IDirect3DPixelShader9 **ppShader ) in NineDevice9_CreatePixelShader() argument 3727 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); in NineDevice9_CreatePixelShader() 3729 user_assert(pFunction && ppShader, D3DERR_INVALIDCALL); in NineDevice9_CreatePixelShader() [all …]
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D | nine_lock.c | 1612 IDirect3DVertexShader9 **ppShader ) in LockDevice9_CreateVertexShader() argument 1616 r = NineDevice9_CreateVertexShader(This, pFunction, ppShader); in LockDevice9_CreateVertexShader() 1634 IDirect3DVertexShader9 **ppShader ) in LockDevice9_GetVertexShader() argument 1638 r = NineDevice9_GetVertexShader(This, ppShader); in LockDevice9_GetVertexShader() 1798 IDirect3DPixelShader9 **ppShader ) in LockDevice9_CreatePixelShader() argument 1802 r = NineDevice9_CreatePixelShader(This, pFunction, ppShader); in LockDevice9_CreatePixelShader() 1820 IDirect3DPixelShader9 **ppShader ) in LockDevice9_GetPixelShader() argument 1824 r = NineDevice9_GetPixelShader(This, ppShader); in LockDevice9_GetPixelShader()
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/external/angle/third_party/vulkan-deps/glslang/src/gtests/ |
D | TestFixture.h | 634 std::string ppShader; in preprocess() local 639 &ppShader, includer); in preprocess() 644 return std::make_tuple(true, ppShader, log); in preprocess()
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/external/deqp-deps/glslang/gtests/ |
D | TestFixture.h | 634 std::string ppShader; in preprocess() local 639 &ppShader, includer); in preprocess() 644 return std::make_tuple(true, ppShader, log); in preprocess()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 249 …l HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 251 virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0; 264 …virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader)… 266 virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0; 837 …teVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 839 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader); 852 …eatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); 854 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader); 1088 …VertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 1090 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader); [all …]
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