Searched refs:preLocatedUniforms (Results 1 – 1 of 1) sorted by relevance
896 std::map<GLuint, VariableLocation> preLocatedUniforms; in indexUniforms() local924 preLocatedUniforms[elementLocation] = location; in indexUniforms()935 std::max(unlocatedUniforms.size() + preLocatedUniforms.size() + ignoredLocations.size(), in indexUniforms()939 for (const auto &uniform : preLocatedUniforms) in indexUniforms()