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Searched refs:precisionEmulation (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorESSL.cpp49 bool precisionEmulation = false; in translate() local
50 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_ESSL_OUTPUT)) in translate()
98 getShaderType(), shaderVer, precisionEmulation, compileOptions); in translate()
DTranslatorHLSL.cpp141 bool precisionEmulation = false; in translate() local
142 if (!emulatePrecisionIfNeeded(root, getInfoSink().obj, &precisionEmulation, getOutputType())) in translate()
DTranslatorGLSL.cpp120 bool precisionEmulation = false; in translate() local
121 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, getOutputType())) in translate()
DTranslatorVulkan.cpp1317 bool precisionEmulation = false; in translate() local
1318 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_SPIRV_VULKAN_OUTPUT)) in translate()
1356 return OutputSPIRV(this, root, compileOptions, precisionEmulation); in translate()
1363 precisionEmulation, enablePrecision, compileOptions); in translate()
DTranslatorMetalDirect.cpp1205 bool precisionEmulation = false; in translate() local
1206 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_SPIRV_VULKAN_OUTPUT)) in translate()