Searched refs:premulOutput (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/effects/generated/ |
D | GrColorMatrixFragmentProcessor.cpp | 36 auto premulOutput = _outer.premulOutput; in emitCode() local 37 (void)premulOutput; in emitCode() 68 (_outer.premulOutput ? "true" : "false")); in emitCode() 101 b->addBool(premulOutput, "premulOutput"); in onGetGLSLProcessorKey() 110 if (premulOutput != that.premulOutput) return false; in onIsEqual() 120 , premulOutput(src.premulOutput) { in GrColorMatrixFragmentProcessor() 153 (premulOutput ? "true" : "false")); in onDumpInfo()
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D | GrColorMatrixFragmentProcessor.h | 40 if (premulOutput) { in constantOutputForConstantInput() 51 bool premulOutput) { in Make() argument 70 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput)); in Make() 79 bool premulOutput; variable 87 bool premulOutput) in GrColorMatrixFragmentProcessor() argument 95 , premulOutput(premulOutput) { in GrColorMatrixFragmentProcessor()
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/external/skia/src/gpu/effects/ |
D | GrColorMatrixFragmentProcessor.fp | 13 layout(key) in bool premulOutput; 30 @if (premulOutput) { 56 if (premulOutput) { 67 bool clampRGBOutput, bool premulOutput) { 76 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput));
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