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Searched refs:prepareIndexData (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DIndexDataManager.h61 …GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const void *indice…
DIndexDataManager.cpp88 GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, Buffer *buffer, const void *i… in prepareIndexData() function in es1::IndexDataManager
DContext.cpp2067 …GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, … in applyIndexBuffer()
/external/swiftshader/src/OpenGL/libGLESv2/
DIndexDataManager.h64 …GLenum prepareIndexData(GLenum mode, GLenum type, GLuint start, GLuint end, GLsizei count, Buffer …
DIndexDataManager.cpp273 GLenum IndexDataManager::prepareIndexData(GLenum mode, GLenum type, GLuint start, GLuint end, GLsiz… in prepareIndexData() function in es2::IndexDataManager
DContext.cpp3108 …GLenum err = mIndexDataManager->prepareIndexData(mode, type, start, end, count, getCurrentVertexAr… in applyIndexBuffer()
/external/angle/doc/
DBufferImplementation.md100 glDrawElements() calls IndexDataManager::prepareIndexData() to retrieve a
105 new data is located. When prepareIndexData() does find a static index buffer,
108 entire buffer. prepareIndexData() will also look up the min/max value of a range
115 is more complicated than prepareIndexData() because buffer objects can contain
/external/angle/src/libANGLE/renderer/d3d/
DIndexDataManager.h72 angle::Result prepareIndexData(const gl::Context *context,
DIndexDataManager.cpp135 angle::Result IndexDataManager::prepareIndexData(const gl::Context *context, in prepareIndexData() function in rx::IndexDataManager
/external/angle/src/tests/perf_tests/
DIndexDataManagerTest.cpp189 (void)mIndexDataManager.prepareIndexData(nullptr, gl::DrawElementsType::UnsignedShort, in step()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1375 ANGLE_TRY(mIndexDataManager->prepareIndexData(context, type, dstType, count, elementArrayBuffer, in applyIndexBuffer()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3187 ANGLE_TRY(mIndexDataManager.prepareIndexData(context, indexType, destElementType, indexCount, in applyIndexBuffer()