Searched refs:presentParameters (Results 1 – 2 of 2) sorted by relevance
188 D3DPRESENT_PARAMETERS presentParameters = {}; in reset() local189 presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat; in reset()190 presentParameters.BackBufferCount = 1; in reset()191 presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat; in reset()192 presentParameters.EnableAutoDepthStencil = FALSE; in reset()193 presentParameters.Flags = 0; in reset()194 presentParameters.hDeviceWindow = window; in reset()195 presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented in reset()196 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented in reset()197 presentParameters.PresentationInterval = convertInterval(swapInterval); in reset()[all …]
307 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); in initialize() local316 &presentParameters, &mDevice); in initialize()334 &presentParameters, &mDevice); in initialize()421 D3DPRESENT_PARAMETERS presentParameters = {}; in getDefaultPresentParameters() local425 presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; in getDefaultPresentParameters()426 presentParameters.BackBufferCount = 1; in getDefaultPresentParameters()427 presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; in getDefaultPresentParameters()428 presentParameters.BackBufferWidth = 1; in getDefaultPresentParameters()429 presentParameters.BackBufferHeight = 1; in getDefaultPresentParameters()430 presentParameters.EnableAutoDepthStencil = FALSE; in getDefaultPresentParameters()[all …]