Searched refs:prevImage (Results 1 – 2 of 2) sorted by relevance
6137 std::unique_ptr<RefCounted<ImageHelper>> prevImage = in stageSelfAsSubresourceUpdates() local6144 prevImage->get().mImage = std::move(mImage); in stageSelfAsSubresourceUpdates()6145 prevImage->get().mDeviceMemory = std::move(mDeviceMemory); in stageSelfAsSubresourceUpdates()6149 prevImage->get().mFormat = mFormat; in stageSelfAsSubresourceUpdates()6150 prevImage->get().mCurrentLayout = mCurrentLayout; in stageSelfAsSubresourceUpdates()6151 prevImage->get().mCurrentQueueFamilyIndex = mCurrentQueueFamilyIndex; in stageSelfAsSubresourceUpdates()6152 prevImage->get().mLastNonShaderReadOnlyLayout = mLastNonShaderReadOnlyLayout; in stageSelfAsSubresourceUpdates()6153 prevImage->get().mCurrentShaderReadStageMask = mCurrentShaderReadStageMask; in stageSelfAsSubresourceUpdates()6154 prevImage->get().mLevelCount = levelCount; in stageSelfAsSubresourceUpdates()6155 prevImage->get().mLayerCount = mLayerCount; in stageSelfAsSubresourceUpdates()[all …]
2819 struct gl_texture_image *prevImage = in _mesa_choose_texture_format() local2824 if (prevImage && in _mesa_choose_texture_format()2825 prevImage->Width > 0 && in _mesa_choose_texture_format()2826 prevImage->InternalFormat == internalFormat) { in _mesa_choose_texture_format()2828 assert(prevImage->TexFormat != MESA_FORMAT_NONE); in _mesa_choose_texture_format()2829 return prevImage->TexFormat; in _mesa_choose_texture_format()