Searched refs:prevV (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/ |
D | GrTriangulator.cpp | 885 Vertex* prevV = reference; in makeSortedVertex() local 886 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in makeSortedVertex() 887 prevV = prevV->fPrev; in makeSortedVertex() 889 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in makeSortedVertex() 891 prevV = nextV; in makeSortedVertex() 895 if (prevV && coincident(prevV->fPoint, p)) { in makeSortedVertex() 896 v = prevV; in makeSortedVertex() 902 if (!prevV) { in makeSortedVertex() 907 v->fID = (prevV->fID + nextV->fID) * 0.5f; in makeSortedVertex() 910 mesh->insert(v, prevV, nextV); in makeSortedVertex()
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D | GrAATriangulator.cpp | 418 Vertex* prevV = prevEdge->fWinding > 0 ? prevEdge->fTop : prevEdge->fBottom; in strokeBoundary() local 465 Line prevTangent(prevV->fPoint, in strokeBoundary() 466 prevV->fPoint + SkVector::Make(prevOuter.fA, prevOuter.fB)); in strokeBoundary() 482 Line prevTangent(prevV->fPoint, in strokeBoundary() 483 prevV->fPoint + SkVector::Make(prevInner.fA, prevInner.fB)); in strokeBoundary() 539 prevV = v; in strokeBoundary()
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/external/skqp/src/gpu/ |
D | GrTessellator.cpp | 1171 Vertex* prevV = reference; in create_sorted_vertex() local 1172 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in create_sorted_vertex() 1173 prevV = prevV->fPrev; in create_sorted_vertex() 1175 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in create_sorted_vertex() 1177 prevV = nextV; in create_sorted_vertex() 1181 if (prevV && coincident(prevV->fPoint, p)) { in create_sorted_vertex() 1182 v = prevV; in create_sorted_vertex() 1188 if (!prevV) { in create_sorted_vertex() 1193 v->fID = (prevV->fID + nextV->fID) * 0.5f; in create_sorted_vertex() 1196 mesh->insert(v, prevV, nextV); in create_sorted_vertex() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 1767 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… in init() local 1773 const int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; in init() 1774 … const DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] in init() 1775 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] in init() 1776 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] in init() 1777 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 1954 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… in init() local 1960 int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; in init() 1961 … DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] in init() 1962 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] in init() 1963 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] in init() 1964 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 1315 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… in init() local 1333 …if (inputNdx == 0 || isScalarType(prevV.valueType) != isScalarType(v.valueType)) // \note Only wri… in init()
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