Searched refs:prev_id_ (Results 1 – 1 of 1) sorted by relevance
211 BufferBinder(GLenum target, GLuint id) : target_(target), prev_id_(0) { in BufferBinder()216 : target_(target), prev_id_(prev_id) { in BufferBinder()221 TFLITE_GPU_CALL_GL(glBindBuffer, target_, prev_id_).IgnoreError(); in ~BufferBinder()226 GLuint prev_id_; variable