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Searched refs:prev_shader (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp798 struct gl_program *prev_shader = linked_shader[i - 1]->Program; in st_link_nir() local
804 if (!(prev_shader->sh.LinkedTransformFeedback && in st_link_nir()
805 prev_shader->sh.LinkedTransformFeedback->NumVarying > 0)) in st_link_nir()
806 nir_compact_varyings(prev_shader->nir, in st_link_nir()
810 st_nir_vectorize_io(prev_shader->nir, nir); in st_link_nir()
/external/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c2688 struct radv_shader_variant *shader, *prev_shader; in radv_flush_constants() local
2734 prev_shader = NULL; in radv_flush_constants()
2739 if (shader && shader != prev_shader) { in radv_flush_constants()
2743 prev_shader = shader; in radv_flush_constants()