Searched refs:primitive_boundary (Results 1 – 3 of 3) sorted by relevance
81 unsigned primitive_boundary; member
331 unsigned next_prim_boundary = shader->primitive_boundary; in llvm_fetch_gs_outputs()601 unsigned total_verts_per_buffer = shader->primitive_boundary * in draw_geometry_shader_run()630 shader->primitive_boundary, output_verts->vertex_size, in draw_geometry_shader_run()854 gs->primitive_boundary = gs->max_output_vertices + 1; in draw_create_geometry_shader()
1799 lp_build_const_int32(gallivm, variant->shader->base.primitive_boundary); in draw_gs_llvm_emit_vertex()1812 … lp_build_const_int32(gallivm, variant->shader->base.primitive_boundary - 1), ""); in draw_gs_llvm_emit_vertex()