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Searched refs:primitive_boundary (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.h81 unsigned primitive_boundary; member
Ddraw_gs.c331 unsigned next_prim_boundary = shader->primitive_boundary; in llvm_fetch_gs_outputs()
601 unsigned total_verts_per_buffer = shader->primitive_boundary * in draw_geometry_shader_run()
630 shader->primitive_boundary, output_verts->vertex_size, in draw_geometry_shader_run()
854 gs->primitive_boundary = gs->max_output_vertices + 1; in draw_create_geometry_shader()
Ddraw_llvm.c1799 lp_build_const_int32(gallivm, variant->shader->base.primitive_boundary); in draw_gs_llvm_emit_vertex()
1812 … lp_build_const_int32(gallivm, variant->shader->base.primitive_boundary - 1), ""); in draw_gs_llvm_emit_vertex()