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Searched refs:primitive_state (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c57 VkPipelineInputAssemblyStateCreateInfo primitive_state = {}; in zink_create_gfx_pipeline() local
58 primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in zink_create_gfx_pipeline()
59 primitive_state.topology = primitive_topology; in zink_create_gfx_pipeline()
69 primitive_state.primitiveRestartEnable = VK_FALSE; in zink_create_gfx_pipeline()
72 primitive_state.primitiveRestartEnable = state->primitive_restart ? VK_TRUE : VK_FALSE; in zink_create_gfx_pipeline()
143 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()