Searched refs:procType (Results 1 – 8 of 8) sorted by relevance
57 uint procType, i; in tgsi_scan_shader() local75 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()76 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_scan_shader()77 procType == TGSI_PROCESSOR_VERTEX || in tgsi_scan_shader()78 procType == TGSI_PROCESSOR_GEOMETRY || in tgsi_scan_shader()79 procType == TGSI_PROCESSOR_TESS_CTRL || in tgsi_scan_shader()80 procType == TGSI_PROCESSOR_TESS_EVAL || in tgsi_scan_shader()81 procType == TGSI_PROCESSOR_COMPUTE); in tgsi_scan_shader()82 info->processor = procType; in tgsi_scan_shader()189 if (procType == TGSI_PROCESSOR_FRAGMENT && in tgsi_scan_shader()[all …]
111 uint procType; in tgsi_transform_shader() local138 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()139 assert(procType == TGSI_PROCESSOR_FRAGMENT || in tgsi_transform_shader()140 procType == TGSI_PROCESSOR_VERTEX || in tgsi_transform_shader()141 procType == TGSI_PROCESSOR_GEOMETRY); in tgsi_transform_shader()151 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()
72 unsigned procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member93 if (t->procType == PIPE_SHADER_VERTEX) in dst_register()95 else if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()103 assert(t->procType == PIPE_SHADER_VERTEX); in dst_register()150 assert(t->procType == PIPE_SHADER_VERTEX); in src_register()158 assert(t->procType == PIPE_SHADER_VERTEX); in src_register()842 uint procType, in st_translate_mesa_program() argument865 t->procType = procType; in st_translate_mesa_program()875 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_mesa_program()921 else if (procType == PIPE_SHADER_GEOMETRY) { in st_translate_mesa_program()[all …]
53 uint procType,
44 enum pipe_shader_type procType,
5808 enum pipe_shader_type procType; /**< PIPE_SHADER_VERTEX/FRAGMENT */ member5888 if (t->procType == PIPE_SHADER_FRAGMENT) in dst_register()5890 else if (t->procType == PIPE_SHADER_TESS_CTRL || in dst_register()5891 t->procType == PIPE_SHADER_TESS_EVAL) in dst_register()6568 enum pipe_shader_type procType, in st_translate_program() argument6612 t->procType = procType; in st_translate_program()6626 switch (procType) { in st_translate_program()6650 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()6691 switch (procType) { in st_translate_program()6737 if (procType == PIPE_SHADER_FRAGMENT) { in st_translate_program()[all …]
608 const unsigned procType = info->processor; in scan_declaration() local785 if (procType == PIPE_SHADER_FRAGMENT) in scan_declaration()862 uint procType, i; in tgsi_scan_shader() local881 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()882 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_scan_shader()883 procType == PIPE_SHADER_VERTEX || in tgsi_scan_shader()884 procType == PIPE_SHADER_GEOMETRY || in tgsi_scan_shader()885 procType == PIPE_SHADER_TESS_CTRL || in tgsi_scan_shader()886 procType == PIPE_SHADER_TESS_EVAL || in tgsi_scan_shader()887 procType == PIPE_SHADER_COMPUTE); in tgsi_scan_shader()[all …]
111 uint procType; in tgsi_transform_shader() local142 procType = parse.FullHeader.Processor.Processor; in tgsi_transform_shader()151 *processor = tgsi_build_processor( procType, ctx->header ); in tgsi_transform_shader()